CloudGG Spotlights: Warhammer 40,000: Mechanicus

CloudGG Spotlights: Warhammer 40,000: Mechanicus


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Warhammer 40,000: Mechanicus is a turn-based skirmish game set in the grim, dark future of the 41st millenium. Take control of the Mechanicus techno-cult as they raid the tombs of the ancient, otherworldly Necron constructs. Customise your warband, choose your path, and reclaim the stars for humanity. With its bite-sized gameplay, controller support, and endlessly replayable nature, it's a fantastic choice for lunchbreak or commute gaming with GeForce NOW Powered by CloudGG. 

Tomb raiding in the far future

I adore Warhammer 40,000 (40k). It's easily my favourite sci-fi universe, and I've been painting the models since I was eight years old. Sadly, as a terminally time-poor individual, I can never find the time to actually play it. Thankfully, Mechanicus is here to solve this. 

While Mechanicus does not directly follow the mechanics of the miniatures game, it impeccably captures its spirit. Putting together your team of tech-priests, servitors, and robots, you descend into the Necron crypts to take on the horrors in bite-sized skirmishes. 

The game comes with full controller support, and these short missions have become my favourite way to pass my lunch breaks. Though designed for PC, the game plays fantastically on my phone with my Kishi, making lunch breaks. This controller support also makes it a great option for play on smart TVs, for when you want to really kick back on the couch.

(Machine) man vs machine

B’zzzzap!

The techno-religious Mechanicus and the ancient robotic empire of the Necrons are two of my favourite factions in 40k, but they rarely receive that much love in external media. This game pits them together and caters every aspect of the presentation to the two factions' unique aesthetics, even how they deliver dialogue. 

The tech-priests all speak in strange, pseudo-code languages, each with their own vocal tics to make them unique. However, their audio is nothing but blurts of vocoded binary, making them inhuman and machine-like, just as they aspire to be. 

Ironically, this makes the Necrons, immortal robots from before humanity, the more human faction. Their lines are delivered in plain English, and from atop their thrones, they happily point out the follies of the mechanics, the follies of man, in pursuing the machine. They've reached the zenith the Mechanicus aspire to and wish only to fall from it. 

‘Bout to drop the hottest album of the 41st millenium. (Is that a Winchester?)

The game puts a unique spin on turn-based standards with the 'cognition' resource, collected in combat and fought over for with your foes. Cognition allows your tech-priests to move as much as they want if you have enough to spend, but it's also required to fire your heavier weapons, making every turn a scrabble to collect enough to see your plans to fruition. 

The cherry on top, really bringing the game's atmosphere and gameplay together, is its music. A one-of-a-kind blend of techno, industrial, and hymnal choirs. It's so good it's filled out my Spotify, and even when I'm not playing, I'm humming along to it at my desk. 

I can't recommend Warhammer 40,000: Mechanicus enough. It's the perfect title for how I like to play in the cloud, and the constant call for one more mission, one more room, has become my siren song, drawing me back to the cloud again and again.

This spotlight was written by CloudGG team member Motley, and does not represent the opinions of NVIDIA or CloudGG.

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